



Excite Truck ( Wii, 2006): A launch title for the Nintendo Wii that shifted focus from bikes to trucks, and emphasized the importance of stunts: winning races is based on a scoring system, with points being awarded not only for placing well, but also for performing various actions such as staying in the air as long as possible, drifintg, spinning around, passing through rings, or smashing into other trucks.
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It also included multiple extra modes, which involved exploring a fractally generated desert, climbing up a steep hill, playing soccer, and even playing the orignal Excitebike, either in its original form or in full 3D. Its overall aesthetic was a more "realistic" take than its predecessor, heavily inspired by real-life extreme sports and track racing in fact, upon release, it as praised for having some of the most realistic physics of its time. Excitebike 64 ( Nintendo 64, 2000): The game that marked the series' jump to 3D.The game had its graphics reworked to fully exploit the 3D capabilities of the console, and also allows the player to save up to 32 custom tracks.
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It established all of the elements that would become staples of the series (turbo management, ramp jumping, etc.), and also offered an expensive design mode that let players crate their own courses. Excitebike ( NES, 1984): A motocross racing game released as a launch title for the NES, where the player raced around an obstacle-ridden dirt stadium, either alone or while avoiding other racers.
